Eden Lazarus
rigging animation
Caveira
Caveira was my second year major project. It was designed to be a breach and clear style of game where you play as a secret agent in Brazil. I was the rigger and animator for this project. I also helped in Level design, sound design, concept art and layout, as well as worldbuilding for the original concept idea
Rigging
This was the rig I produced for the project for the main character, 'Coruja'. This was my first attempt at rigging ever so I think I did a pretty solid job in pulling it off. Looking back I see a lot of errors I made but such is the power of hindsight. Knowing that I have learned from them fills me with pride every time, knowing that every new rig I have produced since then is an evolution of the last
Concept Art
Whilst on this project I helped produce the concept art for our main character. This was made in ProCreate and used as the reference for our character modeller to then go on to create our 3d Model.
Animation
Layout Designs
These were the initial sketch-ups that I made in order to plan for our short level. I, alongside the environment artist, went ahead and made these a reality in Unreal Engine 5, although much of the later level was cut due to time constraints